1 down – 4 to go!

    Over the past few weeks I’ve been concentrating on filling out the rest of the exterior of the retreat area with details such as an old garage, woodshed, barrels, foliage, chicken coops – you name it, it’s probably there! I’m pretty much satisfied with the work done on this area as a first pass and now researching reference imagery for the next area I’ll be working on; a small abandoned train depot.

    It will be part of the old abandoned mining town on the north east of the map, which will offer a nice balance of urban exploration alongside the rural locations. I have a real love for urban decay so I think this will be a nice change of pace from the environment of the retreat.

    Next up: code
    R_Yell has come back and has been a tremendous help in getting some much needed features into the game. Firstly, we did a little more work to the zombie optimisation system to allow for more aggressive culling on low end systems without any ugly popping. To do this we added a system where the zombies will fade out before being culled, and in combination with the fog it looks very smooth and is very efficient! Next he removed all of the unused weapons from the game, and also added in a new one – The Flare gun! Excellent for torching a few undead!

    willows_flaregun.jpg

    Also added is better weapon sway, fixed iron sights, disabling firing whilst sprinting, view bob while sprinting, proper timed grenades that count down from the moment you pull the pin and also a feature which lets me tweak weapon accuracy via the weapon script files.

    The code side of things is definitely coming together now, so I just need to make sure I keep up with the art and level design! I’ll post a video in another time showing these new features in motion.

    6 comments to 1 down – 4 to go!

    • Problems

      Robert, these are by far the best pictures, produced by the source engine I have ever seen.

      These inspired me to start mapping again, and maybe even make a mod in the future.

    • Uncle Fester a.k.a. J.F.K.

      Um one more question, do you know how to port of get half life episode 2 textures, decals and so forth into into my (a) orange box mod? I’m not sure if there supposed to come with the textures but I do need them very badly and there not showing :( thought I might ask you since you seem to know your way around a vtf file. haha

    • Uncle Fester a.k.a. J.F.K.

      Ah very nice, im not a big fan for the OB but i’m glad i have it.

    • Im currently developing it on the OB engine as a single-player mod.

    • Uncle Fester a.k.a. J.F.K.

      oh by the way waht engine are you running this mod on? episode 1 or orange box?

      for deathmatch don’t say orange box xD

    • Uncle Fester a.k.a. J.F.K.

      Nice job! i can’t wait for this to come out

      i my self have been thinking and trying to start a mod sadly i can’t get the dang thing to even start up correctly :(

      but on your front the ingame pictures you’ve provided look quite amazing. :D

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