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Snapshots

A collection media from various personal works and experiements.

 


 

 

Dear Esther

Lead Artist & Designer | Source Engine | 2009-2013

Dear Esther is a deep, poetic ghost story told using game technologies. You explore a deserted island, uncovering a tale of love, loss, grief and redemption, delivered through a stunning voice-over and soundtrack set against beautiful environments. 

 


 

Mirror’s Edge

Environment Artist | Unreal Engine 3 | 2007-2009

Mirror’s Edge is a first-person parkour game set in a dystopian future and combines unique game play and art style. The visual look is what strongly attracted me to the project; the pristine buildings, bold colours and unique modern architecture. 

 


 

ND_Russia

Environment Artist & Designer | Source Engine – Nuclear Dawn | 2007

Nuclear Dawn was a modification for Valve’s Source engine that combined First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war.

 


 

DE_Forest

Environment Artist | Source Engine | 2007

De_Forest is a map for Counterstrike: Source based in a dense forest environment. This map spent many months in the planning stage before I even opened up the Hammer editor. The premise was to not only create a dense forest packed with high details and beautiful vistas, but to also create a very fun and original game play style for CS.