My name is Robert Briscoe and im a 3D Artist currently residing in the scrumpy drinking land, also known as Devon in the UK. I’ve been into digital art for as long as I can remember even right back from when I got my humble C64 back in the mid eighties. However It wasnt until I got my first PC that I was able to dabble in the arts of gaming making simple, but fun maps and textures. It soon dawned on me that this was what I wanted to do with my life. Ever since then I have pursued my passion through college and university, and after graduating in 2002 I got a Job in a small company in Devon specialising in 3D graphics for simulations and environments. This gave me the opportunity to develop my skills further, learning how to model, and texture detailed realtime graphics. It was during this time that I was able to take the skills i’d learned and use them to pursue my passion to make games, becoming more focused when I began mapping for Half-Life 2 in 2004. After four years within the company I left in 2006 to specialise in creating art for games full-time.
EMAIL: robert.briscoe@littlelostpoly.co.uk ADDRESS: Flat 5 The Courtyard UK |
Robert Briscoe DOB: 17/08/1980 Current Location: UK Professional Experience July 2009 – February 2012 Titles: Dear Esther (PC & Mac) Responsibilities: My role covered all areas of game production, from design, art dressing, lighting, and environment design to modelling, texturing, scripting, sound design, etc. April 2007 – June 2009 Titles: Mirror’s Edge (PC, PS3, XBOX360) Responsibilities: My role covered all areas of environmental design, from design, art dressing and lighting, to modeling and texturing November 2002 – April 2006 Titles: Fleetman Naval Simulator, Insight Recognition Trainer, Mine Recognition Simulator and many more (PC). Responsibilities: Leading and creating art assets for the real-time simulation, training and recognition software side of the business, including; texturing, modelling, lighting, environment art and design. June – August 2006 Titles: They Hunger: Lost Souls (PC) Responsibilities: Modelling and texturing various props and environment assets as well as art-dressing levels. Amateur Experience April 2004 – 2007 Multiplayer RTS/FPS Hybrid mod for the Source engine 1997 – Present Education BA with Honours in Multimedia Design (degree) Software Unreal 3.0, Source engine, Radiant & Cryengine Adobe Photoshop, 3ds Max, Maya (limited) & Adobe Premiere 5-7
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