Robert Briscoe
DOB: 17/08/1980
Current Location: UK
Professional Experience
April 2007 – June 2009
3d Artist / Environment Artist, EA Digital Illusions CE
Titles: Mirror’s Edge (PC, PS3, XBOX360)
Responsibilities: My role covers all areas of environmental design, from design, art dressing and lighting, to modeling and texturing
www.dice.se
November 2002 – April 2006
3d Artist / Environment Artist, DT Media Ltd
Titles: Fleetman Naval Simulator, Insight Recognition Trainer, Mine Recognition Simulator and many more (PC).
Responsibilities: Leading and creating art assets for the real-time simulation, training and recognition software side of the business, including; texturing, modelling, lighting, environment art and design.
www.dtmedia.co.uk
June – August 2006
Environment Artist, Black Widow Games
Titles: They Hunger: Lost Souls (PC)
Responsibilities: Modelling and texturing various props and environment assets as well as art-dressing levels.
www.blackwidowgames.com
Amateur Experience
April 2004 – 2007
Environment Artist / Level designer, Nuclear Dawn
Multiplayer RTS/FPS Hybrid mod for the Source engine
Responsibilities: Designing and building the Russian Level including texturing and modelling props, world textures, lighting, detailing and managing tasks for other artists.
1997 – Present
Texture Artist / Environment Artist / Level Designer, various modification and map projects for; Duke Nukem 3d, the Quake 3 engine and the Source engine.
Education
BA with Honours in Multimedia Design (degree)
GNVQ and National diploma in Art and design with merit
Software
Unreal 3.0, Source engine, Radiant & Cryengine
Adobe Photoshop, 3ds Max, Maya (limited) & Adobe Premiere 5-7
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