function fb_move_admin_bar() { echo ' '; }

Halfway There…

So I hit a big milestone today, bringing the second level to alpha and subsequently reaching the half-way point in the project! It took me roughly two months to complete this, which is not bad considering the first level was almost 6 months in the making! To celebrate here are some screens:

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Dear Esther level 2

Overall I’m very pleased with the results, although technically it has been quite a struggle, in comparison to the first level this one is utterly huge, I broke the Source engine quite a few times in the process of building it to the level of detail you see here. Performance is also looking great, currently on par with the first level, and for those of you who are wondering, if you can run any OB/L4D game then you will most certainly be able to run this. Right now I can run it at 30-40fps, 1900×1080 on my humble laptop with only a 9600M GPU with everything maxed out.

Anyway I’m already looking forward to starting the next level, the caves under the island, I think it will be a truly unique setting where I can really break out the eye candy and play with some interesting art styles, which will be a refreshing change compared to the wide open environments I have been working on previously!

Anyway hope you enjoyed the update!