I recently realised how much time has passed since my last update on here and so I thought I’d put together a small update to show a little bit of what has been going on in my absence.
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SHARE THIS! I recently realised how much time has passed since my last update on here and so I thought I’d put together a small update to show a little bit of what has been going on in my absence. SHARE THIS! So it’s been a while, in fact it’s been almost 4 months since my last update, however, during this time I have been tirelessly working on the third level of Dear Esther and have finally reached the point where I think it is good enough to show some of what I have been up to during my absence. SHARE THIS! So I hit a big milestone today, bringing the second level to alpha and subsequently reaching the half-way point in the project! It took me roughly two months to complete this, which is not bad considering the first level was almost 6 months in the making! To celebrate here are some screens:
And as a bonus some 1900×1080 high res wallpapers: (right-click > save picture) Overall I’m very pleased with the results, although technically it has been quite a struggle, in comparison to the first level this one is utterly huge, I broke the Source engine quite a few times in the process of building it to the level of detail you see here. Performance is also looking great, currently on par Read More… SHARE THIS! Just wanted to make a quick update to let you know things are progressing nicely with DE. The lack of updates lately was due to me taking a month off over the Xmas period, but I have since been working hard towards getting you something nice to look at as a reward for hanging around. Anyway so as soon as the alpha build of the first level was completed I set straight to work on the second level. What you see here is pretty much only a few weeks work which is kind of exciting, now I have established a base set of textures and props I’m finding myself being a lot more productive! Anyway what you see here is the shipwreck from the first part of the level with added sand dunes and significantly larger ship wreck and debris as well as a small winding cliff path:
Please note this area is still an early WIP. This was a particularly tough area to create. Most of my time was spent researching and developing the look of the sand dunes before I came up with something I was satisfied with. Read More… SHARE THIS! Well it’s been a while since my last update, but be reassured I have not been idling during my absence! Today I can finally show you what I have been toiling over this past month, starting with Dear Esther. During the past month or so I’ve been hard at work striving to hit my first milestone, to bring the first level up to a high standard that will be ready for polishing later on, and which will also serve as a visual benchmark for the remaining levels. Basically what this means is that now I have established the style of DE and have a large set of high quality pre-made assets, such as textures models and lighting, I’m hoping to proceed on the remaining levels at a much faster pace now that I need spend less time creating assets and such… Well that’s the theory anyway! Next week will be a good test as to how good my theory is, I’m at least hoping there will be some improvement over the 4 months it’s taken me to complete the first level otherwise I will be severely behind schedule (I’m hoping to get it out the door 6-7 months Read More… |
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