By admin, on May 17th, 2009

So, one of the biggest hurdles with making a mod like Dear Esther in Source is the rather clumsy displacement system which is used to create terrain and smooth surfaces. To have pixel-perfect seamless and smooth terrain in Source I had to build my maps in a very unique, complicated and time-consuming manner. Everything has to align with each other and be built from adjoining quad faced brushes, if that doesn’t make any sense then maybe this image will:
By building the map in this way (previously mentioned here) it will allow me to have one large smoothly subdivided displacement which
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