Terrain vs. Source

terrain vs sourceSo, one of the biggest hurdles with making a mod like Dear Esther in Source is the rather clumsy displacement system which is used to create terrain and smooth surfaces. To have pixel-perfect seamless and smooth terrain in Source I had to build my maps in a very unique, complicated and time-consuming manner. Everything has to align with each other and be built from adjoining quad faced brushes, if that doesn’t make any sense then maybe this image will: By building the map in this way (previously mentioned here) it will allow me to have one large smoothly subdivided displacement which ... More ยป